Motion Capture In Virtual Reality
Accurately pinpointing the user’s body motion and translating it to a virtual avatar is no easy feat in Virtual Reality (VR). Because of this challenge, users are still very limited in their interactions and experiences in VR environments. Motion capture’s integration with VR actively tackles this issue head-on, adding layers of realism and interactivity to the user experience. This not only elevates the engagement of users but also widely expands VR’s use cases and relevance to a plethora of industries.
Virtual reality has developed rapidly in recent years, becoming an increasingly large niche within gaming – to the point that mainstream tech giants like Sony, Meta and Apple are investing heavily in the space. Studies show that there are over 170 million VR users globally, an approximately 10 million increase since last year. This number is projected to rise as VR technologies keep getting progressively better each year – with innovations such as:
- The integration of haptic feedback – allows players to feel the sensation of touch through vibrations, similar to how console controllers vibrate to deepen immersion.
- Wireless and computer-free headsets – nothing ruins a VR experience like tripping on wires in the real world.
- 5G integration for a lag-free gaming experience.
- Enhanced engagement for VR gamers – As a gamer, mocap enables active physical participation rather than merely sitting, controller in hand while wearing a headset. Players can now perform a variety of actions, such as actively dodging, throwing, jumping, and so on.
- Realistic and safe training – Motion capture helps to translate natural, real-world interactions to a virtual environment, which is especially useful when simulating dangerous situations. As a result, users can practice risky real-world tasks such as combat training, firefighting and surgery with more precision.
- Improved spatial awareness – When exploring environments in first-person, motion capture enhances a user’s understanding of space and depth in the virtual environment. Hollywood has already used this when planning to film in CGI environments.
- Extended, immersive expression – Motion capture extends VR use cases to animation and content creation. It enables VR to be a creative tool for creating realistic animated characters, whether for an animated film or in the comfort of VR Chat.
- VR Gamers – With AXIS, VR gamers can enhance their experience, using their entire body as a game controller to control each movement, attack, gesture, or any other action of your in-game character in real-time.
- Content creation – Content creators like Vtubers can express themselves fully – using AXIS’s full body tracking to control their whole avatar. Whether they want to dance, run, or jump, they’ll be in complete control.