1.0.10
Release Notes (1 Aug 2024)
Changelog:
- Added: Advanced settings page in the create room screen to provide more game configuration options.
- Added: Boundary Damage Function in the advanced settings page.
- When this function is enabled, players will receive damage from the boundary if they avoid fighting; the boundary will reset if there is a block or an attack.
- The boundary also serves as a visual guide for the play area.
- Added: Player search function
- Able to search for player names in addition to using the drop down scroll bar.
- Added: Kicking speed/strength display bars for the left and right legs in VR.
- When the kicking speed exceeds the heavy threshold, the word “Overload” will appear to warn the player.
- Excessive overload will cause inaccurate avatar limb tracking.
- Added: NEW character Zulu
- Added: NEW environment Fight Club
- Added: Visual feedback on VR headset when room is full.
- Adjustments:
- Optimized some UI displays, removed unnecessary UI, and added a confirmation step for restart and exit operations.
Fixes:
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Camera perspective and switching issues during matches.
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Due to perspective issues, the positions of the red and blue sides are reversed, opposite to the UI colours.
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Players can move out of the camera’s shooting position.
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Some blocking and attacking issues in the game.
Known Issues:
- When the guest client (spectator) joins the room after the match has started, the player’s character does not move and only shows T-pose.
- Please note that for this version, the guest client should enter the room before the GM clicks “start match.”