AXIS

1.0.10

Estimated reading: 2 minutes

Release Notes (1 Aug 2024)

Changelog:

  • Added: Advanced settings page in the create room screen to provide more game configuration options.
  • Added: Boundary Damage Function in the advanced settings page.
    • When this function is enabled, players will receive damage from the boundary if they avoid fighting; the boundary will reset if there is a block or an attack.
    • The boundary also serves as a visual guide for the play area.
  • Added: Player search function
    • Able to search for player names in addition to using the drop down scroll bar.
  • Added: Kicking speed/strength display bars for the left and right legs in VR.
    • When the kicking speed exceeds the heavy threshold, the word “Overload” will appear to warn the player.
    • Excessive overload will cause inaccurate avatar limb tracking.
  • Added: NEW character Zulu
  • Added: NEW environment Fight Club
  • Added: Visual feedback on VR headset when room is full.
  • Adjustments:
    • Optimized some UI displays, removed unnecessary UI, and added a confirmation step for restart and exit operations.

Fixes:

  • Camera perspective and switching issues during matches.

    • Due to perspective issues, the positions of the red and blue sides are reversed, opposite to the UI colours.

    • Players can move out of the camera’s shooting position.

  • Some blocking and attacking issues in the game.

Known Issues:

  • When the guest client (spectator) joins the room after the match has started, the player’s character does not move and only shows T-pose.
  • Please note that for this version, the guest client should enter the room before the GM clicks “start match.”