AXIS

Game Input and Features

Estimated reading: 2 minutes

The section below describes the gameplay in more detail –

Summary 

  • The winner of each round is determined by a Health Bar.
  • The Max Health for each player is 2000 HP.
  • The win conditions for each round are:
    • A win is awarded to the player with the higher health at the end of the round when the time has elapsed; or
    • A win is awarded to the player who has successfully knocked-out an opponent (i.e. the player has reduced the opponent’s health to 0 HP before the round time has elapsed)

Attacking 

  • Strike zones located on the body (upper torso) and head.
  • Punches can only deal damage to the body. Punches to the head do not deal damage.
  • Kicks deal damage to both the body and head. Successful kicks to the head deal x2 damage.
  • Damage is calculated based on the acceleration of the strike and different acceleration levels will deal light, medium or high damage.
  • Strikes with insufficient acceleration will not deal any damage.

A white rectangular box with black text Description automatically generated

Defending 

  • Players can block strikes using shields that are located on their forearms.
  • The attacking player does not deal any damage if the defending player successfully blocks a strike. Blocking a strike also reduces the attacking players stun meter by 50 points.

Stun 

  • A stun immobilizes a player for 3 seconds and leaves the player defenseless against attacks.
  • When stunned, the opposing player can deal damage to the stunned player. Once the 3 seconds have elapsed, the previously stunned player can resume gameplay as per normal.
  • Each player has a stun meter with a max value of 1000 stun points.
  • 1 damage point = 1 stun point
  • The stun meter is charged when a player successfully lands a strike (i.e. a light strike that deals 40 damage will award the player 40 stun points)
  • The player may reduce the other’s stun meter by successfully blocking a strike. Each block reduces the attackers stun value by 50 stun points.

Break 

  • A break is triggered when both players are in proximity for 2 seconds.
  • Once the break is triggered, both players need to return to their starting point, marked by a yellow circle in game, to resume the match.

Referee Timeout 

  • A referee timeout is a “manual intervention” called by the Game Master. The game can only be resumed by the Game Master.